AI Insights · Timothy · January 2024
Top 5 Ultracasual Games Performance in Panama - Q4 2023
Discover how the top five ultracasual games performed in Panama during Q4 2023, with insights on downloads, revenue, and active users from Sensor Tower data.
During the fourth quarter of 2023, the top five ultracasual games in Panama showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Antistress relaxing toy game saw fluctuating weekly downloads, starting at 3.7K in late September and dropping to around 1.4K in early December before slightly recovering to 2.4K by the end of December. The game's weekly active users showed a steady increase, peaking at 32.6K in the final week of December. Revenue was minimal, with occasional spikes, notably reaching $2 in mid-November.
Fill The Fridge experienced a significant increase in weekly downloads, peaking at 3K in late October before stabilizing around 1.3K towards the end of December. Active users followed a similar trend, increasing to 6.4K in late October and then leveling off to about 4.7K by the end of the quarter. Revenue was modest, with notable peaks of $17 in early December and $8 in the final week of December.
Antistress - relaxation toys maintained a relatively stable download rate, hovering around 1.4K to 1.8K throughout the quarter. Active users remained consistent, averaging around 21K, with a slight increase to 22.4K in the last week of December. The game saw a revenue spike of $57 in early December, with smaller peaks in late November and mid-December.
Ragdoll Break: Let's destroy! had a variable download trend, starting at 1.7K in late September, dipping in November, and ending the quarter at 837 downloads. Active users also showed fluctuations, peaking at 4.6K in mid-November before settling at 3.9K in the final week of December.
Fidget Toys Trading・Pop It 3D saw steady download numbers, ranging from 919 to 1.4K throughout the quarter. Active users increased steadily, peaking at 4.7K in late November. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.